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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/EditorDomainSaveCommandlet.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
487 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Commandlets/Commandlet.h"
#include "EditorDomainSaveCommandlet.generated.h"
/** Runs the EditorDomainSave server for client Editor and CookCommandlet processes. */
UCLASS(config = Editor)
class UEditorDomainSaveCommandlet
: public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& CmdLineParams) override;
//~ End UCommandlet Interface
};