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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ExternalActorsCommandlet.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

45 lines
783 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "PackageSourceControlHelper.h"
#include "ExternalActorsCommandlet.generated.h"
UCLASS(MinimalAPI)
class UExternalActorsCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
UNREALED_API virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
protected:
UNREALED_API UWorld* LoadWorld(const FString& LevelToLoad);
UPROPERTY()
bool bRepair;
UPROPERTY()
bool bDisable;
UPROPERTY()
bool bForce;
UPROPERTY()
bool bReport;
UPROPERTY()
bool bListMaps;
UPROPERTY()
FString MapListFile;
UPROPERTY()
FString DumpCSVFile;
};