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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateGatherManifestCommandlet.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
959 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/GatherTextCommandletBase.h"
#include "GenerateGatherManifestCommandlet.generated.h"
/**
* UGenerateGatherManifestCommandlet: Generates a localisation manifest; generally used as a gather step.
*/
UCLASS()
class UGenerateGatherManifestCommandlet : public UGatherTextCommandletBase
{
GENERATED_UCLASS_BODY()
#if CPP || UE_BUILD_DOCS
public:
//~ Begin UCommandlet Interface
virtual int32 Main( const FString& Params ) override;
//~ End UCommandlet Interface
//~ Begin UGatherTextCommandletBase Interface
virtual EGatherTextCommandletPhase GetPhase() const override { return EGatherTextCommandletPhase::UpdateManifests; }
virtual bool ShouldRunInPreview(const TArray<FString>& Switches, const TMap<FString, FString>& ParamVals) const override;
//~ End UGatherTextCommandletBase Interface
#endif
};