Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Commandlets/SavePackageUtilitiesCommandlet.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

19 lines
565 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Commandlets/SavePackageUtilitiesCommandlet.h"
#include "CoreGlobals.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SavePackageUtilitiesCommandlet)
USavePackageUtilitiesCommandlet::USavePackageUtilitiesCommandlet(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
int32 USavePackageUtilitiesCommandlet::Main(const FString& Params)
{
UE_LOG(LogCore, Error, TEXT("SavePackageUtilitiesCommandlet is no longer needed. Contact Epic if you need this functionality."));
return 0;
}