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UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportOptions.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Factories/FbxSceneImportOptions.h"
#include "Math/MathFwd.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(FbxSceneImportOptions)
UFbxSceneImportOptions::UFbxSceneImportOptions(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bTransformVertexToAbsolute = false;
bBakePivotInVertex = false;
bCreateContentFolderHierarchy = false;
bImportAsDynamic = false;
HierarchyType = EFBXSceneOptionsCreateHierarchyType::FBXSOCHT_CreateBlueprint;
bForceFrontXAxis = false;
bImportStaticMeshLODs = false;
bImportSkeletalMeshLODs = false;
bInvertNormalMaps = false;
ImportTranslation = FVector(0);
ImportRotation = FRotator(0);
ImportUniformScale = 1.0f;
}