Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/EditorAxisDisplayInfo.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

46 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/AxisDisplayInfo.h"
#define UE_API UNREALED_API
class FEditorAxisDisplayInfo : public IAxisDisplayInfo
{
public:
UE_API FEditorAxisDisplayInfo();
virtual ~FEditorAxisDisplayInfo() = default;
UE_API virtual EAxisList::Type GetAxisDisplayCoordinateSystem() const override;
UE_API virtual FText GetAxisToolTip(EAxisList::Type Axis) const override;
UE_API virtual FText GetAxisDisplayName(EAxisList::Type Axis) override;
UE_API virtual FText GetAxisDisplayNameShort(EAxisList::Type Axis) override;
UE_API virtual FLinearColor GetAxisColor(EAxisList::Type Axis) override;
UE_API virtual bool UseForwardRightUpDisplayNames() override;
UE_API virtual FText GetRotationAxisToolTip(EAxisList::Type Axis) const override;
UE_API virtual FText GetRotationAxisName(EAxisList::Type Axis) override;
UE_API virtual FText GetRotationAxisNameShort(EAxisList::Type Axis) override;
UE_API virtual FIntVector4 DefaultAxisComponentDisplaySwizzle() const override;
private:
// Maps the given axis from FLU -> XYZ if the AxisDisplayCoordinateSystem is XYZ
UE_API EAxisList::Type MapAxis(EAxisList::Type Axis) const;
// Inits info stored in settings, like the axis colors
UE_API void InitSettingsInfo(double EditorStartupTime);
TOptional<bool> bUseForwardRightUpDisplayNames;
mutable TOptional<EAxisList::Type> AxisDisplayCoordinateSystem;
};
#undef UE_API