Files
UnrealEngine/Engine/Source/Programs/UnrealBuildAccelerator/Test/Private/UbaTestFileMappings.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
565 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "UbaLogger.h"
#include "UbaFileMapping.h"
namespace uba
{
bool TestFileMappingBuffer(LoggerWithWriter& logger, const StringBufferBase& rootDir)
{
FileMappingBuffer mappingBuffer(logger);
mappingBuffer.AddTransient(TC("Temp"), false);
MappedView view = mappingBuffer.AllocAndMapView(MappedView_Transient, 1024, 1, TC("Foo"));
*(u64*)view.memory = 1337;
u64 value = *(u64*)view.memory;
if (value != 1337)
return false;
mappingBuffer.UnmapView(view, TC("Foo"));
return true;
}
}