40 lines
1010 B
C++
40 lines
1010 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "DataProviders/AIDataProvider.h"
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#include "AIDataProvider_QueryParams.generated.h"
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/**
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* AIDataProvider_QueryParams is used with environment queries
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*
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* It allows defining simple parameters for running query,
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* which are not tied to any specific pawn, but defined
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* for every query execution.
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*/
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UCLASS(EditInlineNew, meta=(DisplayName="Query Params"), MinimalAPI)
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class UAIDataProvider_QueryParams : public UAIDataProvider
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{
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GENERATED_BODY()
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public:
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AIMODULE_API virtual void BindData(const UObject& Owner, int32 RequestId) override;
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AIMODULE_API virtual FString ToString(FName PropName) const override;
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/** Arbitrary name this query parameter will be exposed as to outside world (like BT nodes) */
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UPROPERTY(EditAnywhere, Category = Provider)
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FName ParamName;
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UPROPERTY()
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float FloatValue;
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UPROPERTY()
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int32 IntValue;
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UPROPERTY()
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bool BoolValue;
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};
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