20 lines
482 B
C++
20 lines
482 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "EnvQueryContext.generated.h"
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struct FEnvQueryContextData;
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struct FEnvQueryInstance;
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UCLASS(Abstract, EditInlineNew, MinimalAPI)
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class UEnvQueryContext : public UObject
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{
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GENERATED_UCLASS_BODY()
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AIMODULE_API virtual void ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const;
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};
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