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UnrealEngine/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Distance.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "EnvironmentQuery/EnvQueryContext.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "EnvQueryTest_Distance.generated.h"
UENUM()
namespace EEnvTestDistance
{
enum Type : int
{
Distance3D,
Distance2D,
DistanceZ,
DistanceAbsoluteZ UMETA(DisplayName = "Distance Z (Absolute)")
};
}
UCLASS(MinimalAPI)
class UEnvQueryTest_Distance : public UEnvQueryTest
{
GENERATED_UCLASS_BODY()
/** testing mode */
UPROPERTY(EditDefaultsOnly, Category=Distance)
TEnumAsByte<EEnvTestDistance::Type> TestMode;
/** context */
UPROPERTY(EditDefaultsOnly, Category=Distance)
TSubclassOf<UEnvQueryContext> DistanceTo;
virtual void RunTest(FEnvQueryInstance& QueryInstance) const override;
virtual FText GetDescriptionTitle() const override;
virtual FText GetDescriptionDetails() const override;
};