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UnrealEngine/Engine/Source/Runtime/AIModule/Classes/Perception/AISenseEvent.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
672 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "EngineDefines.h"
#include "Perception/AIPerceptionTypes.h"
#include "AISenseEvent.generated.h"
UCLASS(ClassGroup = AI, abstract, EditInlineNew, config = Game, MinimalAPI)
class UAISenseEvent : public UObject
{
GENERATED_BODY()
public:
virtual FAISenseID GetSenseID() const PURE_VIRTUAL(UAISenseEvent::GetSenseID, return FAISenseID::InvalidID(););
#if ENABLE_VISUAL_LOG
virtual void DrawToVLog(UObject& LogOwner) const {}
#else
void DrawToVLog(UObject& LogOwner) const {}
#endif // ENABLE_VISUAL_LOG
};