Files
UnrealEngine/Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_NavigationData.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
984 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQuery/Contexts/EnvQueryContext_NavigationData.h"
#include "EnvironmentQuery/EnvQueryManager.h"
#include "EnvironmentQuery/Items/EnvQueryItemType_Actor.h"
#include "NavigationSystem.h"
#include "NavigationSystemTypes.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(EnvQueryContext_NavigationData)
UEnvQueryContext_NavigationData::UEnvQueryContext_NavigationData(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UEnvQueryContext_NavigationData::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const
{
const UNavigationSystemV1* NavigationSystem = FNavigationSystem::GetCurrent<UNavigationSystemV1>(GetWorld());
const ANavigationData* NavigationData = NavigationSystem ? NavigationSystem->GetNavDataForProps(NavAgentProperties) : nullptr;
if (NavigationData)
{
UEnvQueryItemType_Actor::SetContextHelper(ContextData, NavigationData);
}
}