Files
UnrealEngine/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
484 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry.h"
#include "AssetRegistryConsoleCommands.h"
IMPLEMENT_MODULE( FAssetRegistryModule, AssetRegistry );
void FAssetRegistryModule::StartupModule()
{
// Create the UAssetRegistryImpl default object early, so it is ready for the caller of LoadModuleChecked<FAssetRegistryModule>().Get()
LLM_SCOPE(ELLMTag::AssetRegistry);
GetDefault<UAssetRegistryImpl>();
}