Files
UnrealEngine/Engine/Source/Runtime/AudioLink/AudioMixerPlatformAudioLink/AudioMixerPlatformAudioLink.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
510 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerPlatformAudioLink: ModuleRules
{
public AudioMixerPlatformAudioLink(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePathModuleNames.Add("AudioMixer");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AudioMixer",
"AudioMixerCore",
"AudioLinkEngine",
"Core",
"CoreUObject",
"Engine",
});
}
}