24 lines
546 B
C++
24 lines
546 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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namespace Audio
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{
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/** Interface representing an item of audio rendering work that can be scheduled as part
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of an AudioMixerDevice's rendering pass.
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*/
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struct IAudioMixerRenderStep
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{
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virtual ~IAudioMixerRenderStep() = default;
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/* Do the work associated with this render step. */
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virtual void DoRenderStep() = 0;
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/* Get a name for this render step to display for debugging purposes. */
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virtual const TCHAR* GetRenderStepName() = 0;
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};
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}
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