Files
UnrealEngine/Engine/Source/Runtime/ClientPilot/ClientPilot.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
650 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ClientPilot : ModuleRules
{
public ClientPilot(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PublicIncludePathModuleNames.AddRange(new string[] {
"AutomationController",
"AutomationTest",
});
if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
DynamicallyLoadedModuleNames.AddRange(new string[] { "AutomationController" });
}
}
}