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UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12BindlessDescriptors.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#define D3D12RHI_CUSTOM_BINDLESS_RESOURCE_MANAGER 0
#define D3D12RHI_BINDLESS_RESOURCE_MANAGER_SUPPORTS_RESIZING 1