Files
UnrealEngine/Engine/Source/Runtime/Datasmith/CADKernel/Base/Private/Topo/TopologicalShapeEntity.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

16 lines
292 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Topo/TopologicalShapeEntity.h"
namespace UE::CADKernel
{
void FTopologicalShapeEntity::CompleteMetaDataWithHostMetaData()
{
if (HostedBy != nullptr)
{
Dictionary.CompleteDictionary(HostedBy->GetMetaDataDictionary());
}
}
}