Files
UnrealEngine/Engine/Source/Runtime/Experimental/ChaosVisualDebugger/ChaosVDRuntime.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
581 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Linq;
using System.Collections.Generic;
namespace UnrealBuildTool.Rules
{
public class ChaosVDRuntime : ModuleRules
{
public ChaosVDRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TraceLog"
}
);
if (IsChaosVisualDebuggerSupported(Target))
{
PublicDefinitions.Add("WITH_CHAOS_VISUAL_DEBUGGER=1");
}
else
{
PublicDefinitions.Add("WITH_CHAOS_VISUAL_DEBUGGER=0");
}
}
}
}