42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "BaseGizmos/GizmoElementCircleBase.h"
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#include "InputState.h"
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#include "UObject/ObjectMacros.h"
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#include "GizmoElementArc.generated.h"
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class FPrimitiveDrawInterface;
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class FMaterialRenderProxy;
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/**
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* Simple object intended to be used as part of 3D Gizmos.
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* Draws a thick arc based on parameters.
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*/
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UCLASS(Transient, MinimalAPI)
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class UGizmoElementArc : public UGizmoElementCircleBase
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{
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GENERATED_BODY()
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public:
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UGizmoElementArc();
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//~ Begin UGizmoElementBase Interface.
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INTERACTIVETOOLSFRAMEWORK_API virtual void Render(IToolsContextRenderAPI* RenderAPI, const FRenderTraversalState& RenderState) override;
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INTERACTIVETOOLSFRAMEWORK_API virtual FInputRayHit LineTrace(const UGizmoViewContext* ViewContext, const FLineTraceTraversalState& LineTraceState, const FVector& RayOrigin, const FVector& RayDirection, FLineTraceOutput& OutLineTraceOutput) override;
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//~ End UGizmoElementBase Interface.
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// Inner circle radius.
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INTERACTIVETOOLSFRAMEWORK_API virtual void SetInnerRadius(double InInnerRadius);
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INTERACTIVETOOLSFRAMEWORK_API virtual double GetInnerRadius() const;
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protected:
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// Arc inner radius.
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UPROPERTY()
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double InnerRadius = 5.0;
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};
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