63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "BaseGizmos/GizmoElementBase.h"
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#include "InputState.h"
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#include "UObject/ObjectMacros.h"
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#include "GizmoElementBox.generated.h"
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/**
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* Simple object intended to be used as part of 3D Gizmos.
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* Draws a solid 3D cylinder based on parameters.
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*/
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UCLASS(Transient, MinimalAPI)
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class UGizmoElementBox : public UGizmoElementBase
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{
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GENERATED_BODY()
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public:
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//~ Begin UGizmoElementBase Interface.
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INTERACTIVETOOLSFRAMEWORK_API virtual void Render(IToolsContextRenderAPI* RenderAPI, const FRenderTraversalState& RenderState) override;
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INTERACTIVETOOLSFRAMEWORK_API virtual FInputRayHit LineTrace(const UGizmoViewContext* ViewContext, const FLineTraceTraversalState& LineTraceState, const FVector& RayOrigin, const FVector& RayDirection, FLineTraceOutput& OutLineTraceOutput) override;
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//~ End UGizmoElementBase Interface.
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// Location of center of box's base circle.
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INTERACTIVETOOLSFRAMEWORK_API virtual void SetCenter(const FVector& InCenter);
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INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetCenter() const;
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// Box axis up direction.
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INTERACTIVETOOLSFRAMEWORK_API virtual void SetUpDirection(const FVector& InUpDirection);
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INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetUpDirection() const;
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// Box axis side direction.
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INTERACTIVETOOLSFRAMEWORK_API virtual void SetSideDirection(const FVector& InSideDirection);
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INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetSideDirection() const;
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// Box dimensions.
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INTERACTIVETOOLSFRAMEWORK_API virtual void SetDimensions(const FVector& InDimensions);
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INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetDimensions() const;
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protected:
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// Location of center of box
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UPROPERTY()
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FVector Center = FVector::ZeroVector;
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// Box dimensions
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UPROPERTY()
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FVector Dimensions = FVector(1.0f, 1.0f, 1.0f);
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// Box up axis, corresponds to Z dimension
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UPROPERTY()
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FVector UpDirection = FVector::UpVector;
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// Box side axis, corresponds to Y dimension
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UPROPERTY()
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FVector SideDirection = FVector::RightVector;
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};
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