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UnrealEngine/Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementRectangle.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

100 lines
2.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BaseGizmos/GizmoElementLineBase.h"
#include "InputState.h"
#include "UObject/ObjectMacros.h"
#include "GizmoElementRectangle.generated.h"
class FPrimitiveDrawInterface;
class FMaterialRenderProxy;
/**
* Simple object intended to be used as part of 3D Gizmos.
* Draws a rectangle based on parameters.
*/
UCLASS(Transient, MinimalAPI)
class UGizmoElementRectangle : public UGizmoElementLineBase
{
GENERATED_BODY()
public:
//~ Begin UGizmoElementBase Interface.
INTERACTIVETOOLSFRAMEWORK_API virtual void Render(IToolsContextRenderAPI* RenderAPI, const FRenderTraversalState& RenderState) override;
INTERACTIVETOOLSFRAMEWORK_API virtual FInputRayHit LineTrace(const UGizmoViewContext* ViewContext, const FLineTraceTraversalState& LineTraceState, const FVector& RayOrigin, const FVector& RayDirection, FLineTraceOutput& OutLineTraceOutput) override;
//~ End UGizmoElementBase Interface.
// Location of rectangle center
INTERACTIVETOOLSFRAMEWORK_API virtual void SetCenter(FVector InCenter);
INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetCenter() const;
// Width
INTERACTIVETOOLSFRAMEWORK_API virtual void SetWidth(float InWidth);
INTERACTIVETOOLSFRAMEWORK_API virtual float GetWidth() const;
// Height
INTERACTIVETOOLSFRAMEWORK_API virtual void SetHeight(float InHeight);
INTERACTIVETOOLSFRAMEWORK_API virtual float GetHeight() const;
// Up direction
INTERACTIVETOOLSFRAMEWORK_API virtual void SetUpDirection(const FVector& InUpDirection);
INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetUpDirection() const;
// Side direction
INTERACTIVETOOLSFRAMEWORK_API virtual void SetSideDirection(const FVector& InSideDirection);
INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetSideDirection() const;
// Draw mesh
INTERACTIVETOOLSFRAMEWORK_API virtual void SetDrawMesh(bool InDrawMesh);
INTERACTIVETOOLSFRAMEWORK_API virtual bool GetDrawMesh() const;
// Draw line
INTERACTIVETOOLSFRAMEWORK_API virtual void SetDrawLine(bool InDrawLine);
INTERACTIVETOOLSFRAMEWORK_API virtual bool GetDrawLine() const;
// Hit mesh
INTERACTIVETOOLSFRAMEWORK_API virtual void SetHitMesh(bool InHitMesh);
INTERACTIVETOOLSFRAMEWORK_API virtual bool GetHitMesh() const;
// Hit line
INTERACTIVETOOLSFRAMEWORK_API virtual void SetHitLine(bool InHitLine);
INTERACTIVETOOLSFRAMEWORK_API virtual bool GetHitLine() const;
protected:
// Location of rectangle center
UPROPERTY()
FVector Center = FVector::ZeroVector;
// Width
UPROPERTY()
float Width = 1.0f;
// Height
UPROPERTY()
float Height = 1.0f;
// Up direction
UPROPERTY()
FVector UpDirection = FVector(0.0f, 0.0f, 1.0f);
// Side direction
UPROPERTY()
FVector SideDirection = FVector(0.0f, 1.0f, 0.0f);
UPROPERTY()
bool bDrawMesh = true;
UPROPERTY()
bool bDrawLine = false;
UPROPERTY()
bool bHitMesh = true;
UPROPERTY()
bool bHitLine = false;
};