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UnrealEngine/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshProxyActor.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
759 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GameFramework/Actor.h"
#include "LandscapeMeshProxyActor.generated.h"
UCLASS(MinimalAPI)
class ALandscapeMeshProxyActor : public AActor
{
GENERATED_UCLASS_BODY()
private:
UPROPERTY(Category = LandscapeMeshProxyActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Mesh,Rendering,Physics,Components|StaticMesh", AllowPrivateAccess = "true"))
TObjectPtr<class ULandscapeMeshProxyComponent> LandscapeMeshProxyComponent;
public:
/** Returns StaticMeshComponent subobject **/
class ULandscapeMeshProxyComponent* GetLandscapeMeshProxyComponent() const { return LandscapeMeshProxyComponent; }
};