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UnrealEngine/Engine/Source/Runtime/MassEntity/Public/MassObserverRegistry.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

92 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTypes.h"
#include "MassProcessor.h"
#include "UObject/ObjectKey.h"
#include "MassObserverRegistry.generated.h"
#define UE_API MASSENTITY_API
struct FMassObserverManager;
/**
* A wrapper type for a TArray to support having map-of-arrays UPROPERTY members in FMassEntityObserverClassesMap
*/
USTRUCT(meta = (Deprecated = "5.7", DepracationMessage = "FMassProcessorClassCollection is no longer being used and will be removed in the upcoming engine released"))
struct FMassProcessorClassCollection
{
GENERATED_BODY()
UPROPERTY()
TArray<TSubclassOf<UMassProcessor>> ClassCollection;
};
/**
* A wrapper type for a TMap to support having array-of-maps UPROPERTY members in UMassObserverRegistry
*/
USTRUCT(meta = (Deprecated = "5.7", DepracationMessage = "FMassEntityObserverClassesMap is no longer being used and will be removed in the upcoming engine released"))
struct FMassEntityObserverClassesMap
{
GENERATED_BODY()
/** a helper accessor simplifying access while still keeping Container private */
const TMap<TObjectPtr<const UScriptStruct>, FMassProcessorClassCollection>& operator*() const
{
return Container;
}
TMap<TObjectPtr<const UScriptStruct>, FMassProcessorClassCollection>& operator*()
{
return Container;
}
private:
UPROPERTY()
TMap<TObjectPtr<const UScriptStruct>, FMassProcessorClassCollection> Container;
};
UCLASS(MinimalAPI)
class UMassObserverRegistry : public UObject
{
GENERATED_BODY()
public:
UE_API UMassObserverRegistry();
static UMassObserverRegistry& GetMutable() { return *GetMutableDefault<UMassObserverRegistry>(); }
static const UMassObserverRegistry& Get() { return *GetDefault<UMassObserverRegistry>(); }
UE_API void RegisterObserver(TNotNull<const UScriptStruct*> ObservedType, uint8 OperationFlags, TSubclassOf<UMassProcessor> ObserverClass);
void RegisterObserver(TNotNull<const UScriptStruct*> ObservedType, EMassObservedOperationFlags OperationFlags, TSubclassOf<UMassProcessor> ObserverClass)
{
RegisterObserver(ObservedType, static_cast<uint8>(OperationFlags), ObserverClass);
}
UE_API void RegisterObserver(const UScriptStruct& ObservedType, EMassObservedOperation Operation, TSubclassOf<UMassProcessor> ObserverClass);
using FObserverClassesMap = TMap<TObjectKey<const UScriptStruct>, TArray<FSoftClassPath>>;
protected:
void OnModulePackagesUnloaded(TConstArrayView<UPackage*> Packages);
FDelegateHandle ModulesUnloadedHandle;
friend FMassObserverManager;
FObserverClassesMap FragmentObserverMaps[static_cast<uint8>(EMassObservedOperation::MAX)];
FObserverClassesMap TagObserverMaps[static_cast<uint8>(EMassObservedOperation::MAX)];
UE_DEPRECATED(5.7, "Use FragmentObserverMaps instead")
UPROPERTY()
FMassEntityObserverClassesMap FragmentObservers[(uint8)EMassObservedOperation::MAX];
UE_DEPRECATED(5.7, "Use TagObserverMaps instead")
UPROPERTY()
FMassEntityObserverClassesMap TagObservers[(uint8)EMassObservedOperation::MAX];
};
#undef UE_API