Files
UnrealEngine/Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedObjectStorage.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedObjectStorage.h"
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h"
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedObjectGroupManager.h"
namespace UE
{
namespace MovieScene
{
void FBoundObjectPreAnimatedStateTraits::Initialize(FPreAnimatedStorageID InStorageID, FPreAnimatedStateExtension* InParentExtension)
{
ObjectGroupManager = InParentExtension->GetOrCreateGroupManager<FPreAnimatedObjectGroupManager>();
}
FPreAnimatedStorageGroupHandle FBoundObjectPreAnimatedStateTraits::FindGroupImpl(UObject* BoundObject)
{
return ObjectGroupManager->FindGroupForKey(BoundObject);
}
FPreAnimatedStorageGroupHandle FBoundObjectPreAnimatedStateTraits::FindGroupImpl(const FObjectComponent& BoundObject)
{
return ObjectGroupManager->FindGroupForKey(BoundObject.GetObject());
}
FPreAnimatedStorageGroupHandle FBoundObjectPreAnimatedStateTraits::MakeGroupImpl(UObject* BoundObject)
{
return ObjectGroupManager->MakeGroupForKey(BoundObject);
}
FPreAnimatedStorageGroupHandle FBoundObjectPreAnimatedStateTraits::MakeGroupImpl(const FObjectComponent& BoundObject)
{
return ObjectGroupManager->MakeGroupForKey(BoundObject.GetObject());
}
} // namespace MovieScene
} // namespace UE