24 lines
753 B
C++
24 lines
753 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h"
|
|
#include "EntitySystem/BuiltInComponentTypes.h"
|
|
#include "EntitySystem/EntityAllocationIterator.h"
|
|
#include "EntitySystem/MovieSceneEntitySystemTypes.h"
|
|
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h"
|
|
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedObjectGroupManager.h"
|
|
|
|
namespace UE
|
|
{
|
|
namespace MovieScene
|
|
{
|
|
|
|
FPreAnimatedTrackerParams::FPreAnimatedTrackerParams(FEntityAllocationProxy Item)
|
|
{
|
|
Num = Item.GetAllocation()->Num();
|
|
bWantsRestoreState = Item.GetAllocationType().Contains(FBuiltInComponentTypes::Get()->Tags.RestoreState);
|
|
}
|
|
|
|
} // namespace MovieScene
|
|
} // namespace UE
|
|
|