39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "CoreTypes.h"
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#include "MovieSceneDynamicBinding.h"
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#define UE_API MOVIESCENE_API
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class UObject;
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class IMovieScenePlayer;
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class UMovieSceneSequence;
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struct FGuid;
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struct FMovieScenePossessable;
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struct FMovieSceneSequenceID;
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struct FMovieSceneSpawnable;
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namespace UE::MovieScene
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{
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struct FSharedPlaybackState;
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}
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/**
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* Utility class for invoking dynamic binding endpoints.
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*/
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struct FMovieSceneDynamicBindingInvoker
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{
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using FSharedPlaybackState = UE::MovieScene::FSharedPlaybackState;
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static UE_API FMovieSceneDynamicBindingResolveResult ResolveDynamicBinding(TSharedRef<const FSharedPlaybackState> SharedPlaybackState, UMovieSceneSequence* Sequence, const FMovieSceneSequenceID& SequenceID, const FGuid& InGuid, const FMovieSceneDynamicBinding& DynamicBinding);
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private:
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static FMovieSceneDynamicBindingResolveResult InvokeDynamicBinding(UObject* DirectorInstance, const FMovieSceneDynamicBinding& DynamicBinding, const FMovieSceneDynamicBindingResolveParams& Params);
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};
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#undef UE_API
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