21 lines
578 B
C++
21 lines
578 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Channels/MovieSceneEvent.h"
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#include "UObject/UnrealType.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneEvent)
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UClass* FMovieSceneEvent::GetBoundObjectPropertyClass() const
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{
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if (FObjectProperty* ObjectProperty = CastField<FObjectProperty>(Ptrs.BoundObjectProperty.Get()))
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{
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return ObjectProperty->PropertyClass;
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}
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else if (FInterfaceProperty* InterfaceProperty = CastField<FInterfaceProperty>(Ptrs.BoundObjectProperty.Get()))
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{
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return InterfaceProperty->InterfaceClass;
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}
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return nullptr;
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}
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