Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Tracks/MovieSceneFadeTrack.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tracks/MovieSceneFadeTrack.h"
#include "Sections/MovieSceneFadeSection.h"
#include "Templates/Casts.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneFadeTrack)
#define LOCTEXT_NAMESPACE "MovieSceneFadeTrack"
/* UMovieSceneFadeTrack interface
*****************************************************************************/
UMovieSceneFadeTrack::UMovieSceneFadeTrack(const FObjectInitializer& Init)
: Super(Init)
{
EvalOptions.bEvaluateNearestSection_DEPRECATED = EvalOptions.bCanEvaluateNearestSection = true;
}
bool UMovieSceneFadeTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieSceneFadeSection::StaticClass();
}
UMovieSceneSection* UMovieSceneFadeTrack::CreateNewSection()
{
return NewObject<UMovieSceneFadeSection>(this, NAME_None, RF_Transactional);
}
#if WITH_EDITORONLY_DATA
FText UMovieSceneFadeTrack::GetDefaultDisplayName() const
{
return LOCTEXT("TrackName", "Fade");
}
#endif
#undef LOCTEXT_NAMESPACE