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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneTextChannel.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

173 lines
5.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Channels/MovieSceneChannel.h"
#include "Channels/MovieSceneChannelData.h"
#include "Channels/MovieSceneChannelTraits.h"
#if WITH_EDITOR
#include "UObject/WeakObjectPtr.h"
#endif
#include "MovieSceneTextChannel.generated.h"
#if WITH_EDITOR
class UPackage;
#endif
USTRUCT()
struct FMovieSceneTextChannel : public FMovieSceneChannel
{
GENERATED_BODY()
typedef FText CurveValueType;
#if WITH_EDITOR
MOVIESCENETRACKS_API void SetPackage(UPackage* InPackage);
MOVIESCENETRACKS_API UPackage* GetPackage() const;
#endif
/**
* Access a mutable interface for this channel's data
* @return An object that is able to manipulate this channel's data
*/
inline TMovieSceneChannelData<FText> GetData()
{
return TMovieSceneChannelData<FText>(&Times, &Values, this, &KeyHandles);
}
/**
* Access a constant interface for this channel's data
* @return An object that is able to interrogate this channel's data
*/
inline TMovieSceneChannelData<const FText> GetData() const
{
return TMovieSceneChannelData<const FText>(&Times, &Values);
}
inline TConstArrayView<FFrameNumber> GetTimes() const
{
return Times;
}
/** Returns whether this channel has any values */
inline bool HasAnyData() const
{
return Times.Num() != 0 || bHasDefaultValue == true;
}
/**
* Evaluate this channel
* @param InTime The time to evaluate at
* @return A pointer to the string, or nullptr
*/
MOVIESCENETRACKS_API const FText* Evaluate(FFrameTime InTime) const;
/**
* Add keys with these times to channel. The number of elements in both arrays much match or nothing is added.
* @param InTimes Times to add
* @param InValues Values to add
*/
inline void AddKeys(const TArray<FFrameNumber>& InTimes, const TArray<FText>& InValues)
{
check(InTimes.Num() == InValues.Num());
Times.Append(InTimes);
Values.Append(InValues);
}
/**
* Set this channel's default value that should be used when no keys are present
* @param InDefaultValue The desired default value
*/
inline void SetDefault(FText InDefaultValue)
{
bHasDefaultValue = true;
DefaultValue = InDefaultValue;
}
/**
* Get this channel's default value that will be used when no keys are present
* @return (Optional) The channel's default value
*/
inline TOptional<FText> GetDefault() const
{
return bHasDefaultValue ? TOptional<FText>(DefaultValue) : TOptional<FText>();
}
/** Remove this channel's default value causing the channel to have no effect where no keys are present */
inline void RemoveDefault()
{
bHasDefaultValue = false;
}
//~ Begin FMovieSceneChannel
MOVIESCENETRACKS_API virtual void GetKeys(const TRange<FFrameNumber>& WithinRange, TArray<FFrameNumber>* OutKeyTimes, TArray<FKeyHandle>* OutKeyHandles) override;
MOVIESCENETRACKS_API virtual void GetKeyTimes(TArrayView<const FKeyHandle> InHandles, TArrayView<FFrameNumber> OutKeyTimes) override;
MOVIESCENETRACKS_API virtual void SetKeyTimes(TArrayView<const FKeyHandle> InHandles, TArrayView<const FFrameNumber> InKeyTimes) override;
MOVIESCENETRACKS_API virtual void DuplicateKeys(TArrayView<const FKeyHandle> InHandles, TArrayView<FKeyHandle> OutNewHandles) override;
MOVIESCENETRACKS_API virtual void DeleteKeys(TArrayView<const FKeyHandle> InHandles) override;
MOVIESCENETRACKS_API virtual void DeleteKeysFrom(FFrameNumber InTime, bool bDeleteKeysBefore) override;
MOVIESCENETRACKS_API virtual void RemapTimes(const UE::MovieScene::IRetimingInterface& Retimer) override;
MOVIESCENETRACKS_API virtual TRange<FFrameNumber> ComputeEffectiveRange() const override;
MOVIESCENETRACKS_API virtual int32 GetNumKeys() const override;
MOVIESCENETRACKS_API virtual void Reset() override;
MOVIESCENETRACKS_API virtual void Offset(FFrameNumber DeltaPosition) override;
MOVIESCENETRACKS_API virtual void Optimize(const FKeyDataOptimizationParams& InParameters) override;
MOVIESCENETRACKS_API virtual void ClearDefault() override;
//~ End FMovieSceneChannel
private:
UPROPERTY(meta=(KeyTimes))
TArray<FFrameNumber> Times;
/** Array of values that correspond to each key time */
UPROPERTY(meta=(KeyValues))
TArray<FText> Values;
/** Default value used when there are no keys */
UPROPERTY()
FText DefaultValue;
UPROPERTY()
bool bHasDefaultValue = false;
/** This needs to be a UPROPERTY so it gets saved into editor transactions but transient so it does not get saved into assets. */
UPROPERTY(Transient)
FMovieSceneKeyHandleMap KeyHandles;
#if WITH_EDITOR
/** Package to use for Text Localization. Always set to the Package of the Section holding this Channel. */
TWeakObjectPtr<UPackage> Package;
#endif
};
template<>
struct TMovieSceneChannelTraits<FMovieSceneTextChannel> : TMovieSceneChannelTraitsBase<FMovieSceneTextChannel>
{
#if WITH_EDITOR
/** Text channels can have external values (ie, they can get their values from external objects for UI purposes) */
typedef TMovieSceneExternalValue<FText> ExtendedEditorDataType;
#endif
};
inline bool EvaluateChannel(const FMovieSceneTextChannel* InChannel, FFrameTime InTime, FText& OutValue)
{
if (const FText* Result = InChannel->Evaluate(InTime))
{
OutValue = *Result;
return true;
}
return false;
}
inline bool ValueExistsAtTime(const FMovieSceneTextChannel* Channel, FFrameNumber InFrameNumber, const FText& Value)
{
const FFrameTime FrameTime(InFrameNumber);
const FText* ExistingValue = Channel->Evaluate(FrameTime);
return ExistingValue && Value.EqualTo(*ExistingValue);
}