Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneTextSection.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Channels/MovieSceneTextChannel.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieSceneSection.h"
#include "MovieSceneTextSection.generated.h"
UCLASS(MinimalAPI)
class UMovieSceneTextSection
: public UMovieSceneSection
, public IMovieSceneEntityProvider
{
GENERATED_BODY()
public:
UMovieSceneTextSection(const FObjectInitializer& InObjectInitializer);
/** Public access to this section's internal data function */
const FMovieSceneTextChannel& GetChannel() const
{
return TextChannel;
}
//~ Begin IMovieSceneEntityProvider
virtual bool PopulateEvaluationFieldImpl(const TRange<FFrameNumber>& EffectiveRange, const FMovieSceneEvaluationFieldEntityMetaData& InMetaData, FMovieSceneEntityComponentFieldBuilder* OutFieldBuilder) override;
virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
//~ End IMovieSceneEntityProvider
private:
UPROPERTY()
FMovieSceneTextChannel TextChannel;
};