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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneRotatorPropertySystem.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
626 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Systems/MovieScenePropertySystem.h"
#include "MovieSceneRotatorPropertySystem.generated.h"
/** System for rotator property registered within PropertyRegistry */
UCLASS(MinimalAPI)
class UMovieSceneRotatorPropertySystem : public UMovieScenePropertySystem
{
GENERATED_BODY()
public:
UMovieSceneRotatorPropertySystem(const FObjectInitializer& InObjectInitializer);
//~ Begin UMovieSceneEntitySystem
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& InSubsequents) override;
//~ End UMovieSceneEntitySystem
};