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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneVectorPropertySystem.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
905 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/IMovieScenePropertyComponentHandler.h"
#include "Systems/MovieScenePropertySystem.h"
#include "MovieSceneVectorPropertySystem.generated.h"
UCLASS(MinimalAPI)
class UMovieSceneFloatVectorPropertySystem : public UMovieScenePropertySystem
{
GENERATED_BODY()
private:
UMovieSceneFloatVectorPropertySystem(const FObjectInitializer& ObjInit);
MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
};
UCLASS(MinimalAPI)
class UMovieSceneDoubleVectorPropertySystem : public UMovieScenePropertySystem
{
GENERATED_BODY()
private:
UMovieSceneDoubleVectorPropertySystem(const FObjectInitializer& ObjInit);
MOVIESCENETRACKS_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
};