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UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneObjectPropertyTrack.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
692 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MovieSceneTrack.h"
#include "Tracks/MovieScenePropertyTrack.h"
#include "MovieSceneObjectPropertyTrack.generated.h"
UCLASS(MinimalAPI)
class UMovieSceneObjectPropertyTrack : public UMovieScenePropertyTrack
{
public:
GENERATED_BODY()
UPROPERTY()
TObjectPtr<UClass> PropertyClass;
#if WITH_EDITORONLY_DATA
UPROPERTY()
bool bClassProperty = false;
#endif
UMovieSceneObjectPropertyTrack(const FObjectInitializer& ObjInit);
/*~ UMovieSceneTrack interface */
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
};