26 lines
625 B
C++
26 lines
625 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#if USE_ANDROID_JNI
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#include "Android/AndroidJavaEnv.h"
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namespace UE::Jni
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{
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struct FBitmapRendererLegacy: Java::Lang::FObject
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{
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static constexpr FAnsiStringView ClassName = "com/epicgames/unreal/BitmapRendererLegacy";
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static void JNICALL nativeClearCachedAttributeState(JNIEnv* jenv, jobject thiz, jint PositionAttrib, jint TexCoordsAttrib);
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static constexpr FNativeMethod NativeMethods[]
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{
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UE_JNI_NATIVE_METHOD(nativeClearCachedAttributeState)
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};
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};
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template struct TInitialize<FBitmapRendererLegacy>;
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}
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#endif
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