Files
UnrealEngine/Engine/Source/Runtime/PacketHandlers/PacketHandler/Classes/PacketHandlerProfileConfig.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
454 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "PacketHandlerProfileConfig.generated.h"
/**
* PacketHandler Configuration Profiles based on each NetDriver
*/
UCLASS(config=Engine, PerObjectConfig)
class UPacketHandlerProfileConfig : public UObject
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(config)
TArray<FString> Components;
};