Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/MeshEdgesRendering.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

18 lines
416 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshEdges.h"
class FRDGBuilder;
class FViewInfo;
struct FCompositePrimitiveInputs;
struct FScreenPassRenderTarget;
void InitMeshEdgesViewExtension();
void ComposeMeshEdges(FRDGBuilder& GraphBuilder,
const FViewInfo& View,
FScreenPassRenderTarget& EditorPrimitivesColor,
FScreenPassRenderTarget& EditorPrimitivesDepth);