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UnrealEngine/Engine/Source/Runtime/Renderer/Private/Nanite/Voxel.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

19 lines
302 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class FRDGBuilder;
class FScene;
class FViewInfo;
struct FMinimalSceneTextures;
namespace Nanite
{
void DrawVisibleBricks(
FRDGBuilder& GraphBuilder,
FScene& Scene,
const FViewInfo& View,
FMinimalSceneTextures& SceneTextures );
}