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UnrealEngine/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingTraversalStatistics.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RHIDefinitions.h"
#if RHI_RAYTRACING
#include "RenderGraphDefinitions.h"
#include "ShaderParameterMacros.h"
#include "ShaderParameters.h"
class FViewInfo;
namespace RaytracingTraversalStatistics
{
BEGIN_SHADER_PARAMETER_STRUCT(FShaderParameters, )
SHADER_PARAMETER_RDG_BUFFER_UAV(RWStructuredBuffer, TraceRayInlineTraversalStatistics_Accumulator)
END_SHADER_PARAMETER_STRUCT()
struct FTraceRayInlineStatisticsData
{
FRDGBufferRef TraversalStatisticsBuffer;
};
void Init(FRDGBuilder& GraphBuilder, FTraceRayInlineStatisticsData& OutTraversalData);
void SetParameters(FRDGBuilder& GraphBuilder, const FTraceRayInlineStatisticsData& TraversalData, FShaderParameters& OutParameters);
void AddPrintPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FTraceRayInlineStatisticsData& TraversalData);
}
#endif // RHI_RAYTRACING