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UnrealEngine/Engine/Source/Runtime/SignalProcessing/Public/DSP/Ambisonics.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ArrayView.h"
namespace Audio
{
SIGNALPROCESSING_API void EncodeMonoAmbisonicMixIn(TArrayView<const float> Src, TArrayView<float*> Dst, TArrayView<const float> AmbisonicGains);
SIGNALPROCESSING_API void DecodeMonoAmbisonicMixIn(TArrayView<const float*> Src, TArrayView<float> Dst, TArrayView<const float> AmbisonicGains);
}