Files
UnrealEngine/Engine/Source/Runtime/StateStream/StateStream.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
331 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StateStream : ModuleRules
{
public StateStream(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
}
}