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UnrealEngine/Engine/Source/Runtime/UMG/Public/Animation/MovieScene2DTransformTrack.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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742 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Tracks/MovieScenePropertyTrack.h"
#include "EntitySystem/IMovieSceneEntityProvider.h"
#include "MovieScene2DTransformTrack.generated.h"
struct FWidgetTransform;
/**
* Handles manipulation of 2D transforms in a movie scene
*/
UCLASS( MinimalAPI )
class UMovieScene2DTransformTrack
: public UMovieScenePropertyTrack
{
GENERATED_BODY()
public:
UMovieScene2DTransformTrack(const FObjectInitializer& ObjectInitializer);
//~ UMovieSceneTrack interface
virtual bool SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const override;
virtual UMovieSceneSection* CreateNewSection() override;
};