81 lines
3.3 KiB
C++
81 lines
3.3 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2009-2012,
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// Sony Pictures Imageworks Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic, nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#ifndef maya2hdf_AttributesWriter_h
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#define maya2hdf_AttributesWriter_h
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#include "Foundation.h"
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#include "MayaUtility.h"
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// class which holds a mapping of sampled attribute names to the attribute
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// plugs and will fill in the property map on various HDF nodes
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class AttributesWriter
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{
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public:
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// fills in the property maps for both static and sampled, and does
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// the initial write at iFrame for sampled data
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AttributesWriter(Alembic::Abc::OCompoundProperty & iArgGeom,
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Alembic::Abc::OCompoundProperty & iUserProps,
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Alembic::Abc::OObject & iParentObj,
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const MFnDependencyNode & iNode,
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Alembic::Util::uint32_t iTimeIndex,
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const JobArgs & iArgs, bool isShape);
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~AttributesWriter();
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void write();
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bool isAnimated();
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static bool matchFilterOrAttribs(const MPlug & iPlug,
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const JobArgs & iArgs,
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bool& userAttrOut);
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static bool hasAnyAttr(const MFnDependencyNode & iNode,
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const JobArgs & iArgs);
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private:
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std::vector < PlugAndObjArray > mPlugObjArrayVec;
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std::vector < PlugAndObjScalar > mPlugObjScalarVec;
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// animated visibility plug
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PlugAndObjScalar mAnimVisibility;
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};
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typedef Alembic::Util::shared_ptr<AttributesWriter> AttributesWriterPtr;
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#endif // maya2hdf_AttributesWriter_h
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