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UnrealEngine/Engine/Source/ThirdParty/Blosc/c-blosc-1.21.0/blosc/CMakeLists.txt
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

228 lines
8.1 KiB
CMake

# a simple way to detect that we are using CMAKE
add_definitions(-DUSING_CMAKE)
set(INTERNAL_LIBS ${PROJECT_SOURCE_DIR}/internal-complibs)
# Hide symbols by default unless they're specifically exported.
# This makes it easier to keep the set of exported symbols the
# same across all compilers/platforms.
set(CMAKE_C_VISIBILITY_PRESET hidden)
# includes
set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR})
if(NOT DEACTIVATE_LZ4)
if (LZ4_FOUND)
set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${LZ4_INCLUDE_DIR})
else(LZ4_FOUND)
set(LZ4_LOCAL_DIR ${INTERNAL_LIBS}/lz4-1.9.3)
set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${LZ4_LOCAL_DIR})
endif(LZ4_FOUND)
endif(NOT DEACTIVATE_LZ4)
if(NOT DEACTIVATE_SNAPPY)
if (SNAPPY_FOUND)
set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${SNAPPY_INCLUDE_DIR})
else(SNAPPY_FOUND)
set(SNAPPY_LOCAL_DIR ${INTERNAL_LIBS}/snappy-1.1.1)
set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${SNAPPY_LOCAL_DIR})
endif(SNAPPY_FOUND)
endif(NOT DEACTIVATE_SNAPPY)
if(NOT DEACTIVATE_ZLIB)
if (ZLIB_FOUND)
set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
else(ZLIB_FOUND)
set(ZLIB_LOCAL_DIR ${INTERNAL_LIBS}/zlib-1.2.8)
set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${ZLIB_LOCAL_DIR})
endif(ZLIB_FOUND)
endif(NOT DEACTIVATE_ZLIB)
if (NOT DEACTIVATE_ZSTD)
if (ZSTD_FOUND)
set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${ZSTD_INCLUDE_DIR})
else (ZSTD_FOUND)
set(ZSTD_LOCAL_DIR ${INTERNAL_LIBS}/zstd-1.4.8)
set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${ZSTD_LOCAL_DIR} ${ZSTD_LOCAL_DIR}/common)
endif (ZSTD_FOUND)
endif (NOT DEACTIVATE_ZSTD)
include_directories(${BLOSC_INCLUDE_DIRS})
# library sources
set(SOURCES blosc.c blosclz.c fastcopy.c shuffle-generic.c bitshuffle-generic.c
blosc-common.h blosc-export.h)
if(COMPILER_SUPPORT_SSE2)
message(STATUS "Adding run-time support for SSE2")
set(SOURCES ${SOURCES} shuffle-sse2.c bitshuffle-sse2.c)
endif(COMPILER_SUPPORT_SSE2)
if(COMPILER_SUPPORT_AVX2)
message(STATUS "Adding run-time support for AVX2")
set(SOURCES ${SOURCES} shuffle-avx2.c bitshuffle-avx2.c)
endif(COMPILER_SUPPORT_AVX2)
set(SOURCES ${SOURCES} shuffle.c)
# library install directory
set(lib_dir lib${LIB_SUFFIX})
set(version_string ${BLOSC_VERSION_MAJOR}.${BLOSC_VERSION_MINOR}.${BLOSC_VERSION_PATCH})
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
if(WIN32)
# try to use the system library
find_package(Threads)
if(NOT Threads_FOUND)
message(STATUS "using the internal pthread library for win32 systems.")
set(SOURCES ${SOURCES} win32/pthread.c)
else(NOT Threads_FOUND)
set(LIBS ${LIBS} ${CMAKE_THREAD_LIBS_INIT})
endif(NOT Threads_FOUND)
else(WIN32)
find_package(Threads REQUIRED)
set(LIBS ${LIBS} ${CMAKE_THREAD_LIBS_INIT})
endif(WIN32)
if(NOT DEACTIVATE_LZ4)
if(LZ4_FOUND)
set(LIBS ${LIBS} ${LZ4_LIBRARY})
else(LZ4_FOUND)
file(GLOB LZ4_FILES ${LZ4_LOCAL_DIR}/*.c)
set(SOURCES ${SOURCES} ${LZ4_FILES})
source_group("LZ4" FILES ${LZ4_FILES})
endif(LZ4_FOUND)
endif(NOT DEACTIVATE_LZ4)
if(NOT DEACTIVATE_SNAPPY)
if(SNAPPY_FOUND)
set(LIBS ${LIBS} ${SNAPPY_LIBRARY})
else(SNAPPY_FOUND)
file(GLOB SNAPPY_FILES ${SNAPPY_LOCAL_DIR}/*.cc)
set(SOURCES ${SOURCES} ${SNAPPY_FILES})
source_group("Snappy" FILES ${SNAPPY_FILES})
endif(SNAPPY_FOUND)
endif(NOT DEACTIVATE_SNAPPY)
if(NOT DEACTIVATE_ZLIB)
if(ZLIB_FOUND)
set(LIBS ${LIBS} ${ZLIB_LIBRARY})
else(ZLIB_FOUND)
file(GLOB ZLIB_FILES ${ZLIB_LOCAL_DIR}/*.c)
set(SOURCES ${SOURCES} ${ZLIB_FILES})
source_group("Zlib" FILES ${ZLIB_FILES})
endif(ZLIB_FOUND)
endif(NOT DEACTIVATE_ZLIB)
if (NOT DEACTIVATE_ZSTD)
if (ZSTD_FOUND)
set(LIBS ${LIBS} ${ZSTD_LIBRARY})
else (ZSTD_FOUND)
file(GLOB ZSTD_FILES
${ZSTD_LOCAL_DIR}/common/*.c
${ZSTD_LOCAL_DIR}/compress/*.c
${ZSTD_LOCAL_DIR}/decompress/*.c)
set(SOURCES ${SOURCES} ${ZSTD_FILES})
source_group("Zstd" FILES ${ZSTD_FILES})
endif (ZSTD_FOUND)
endif (NOT DEACTIVATE_ZSTD)
# targets
if (BUILD_SHARED)
add_library(blosc_shared SHARED ${SOURCES})
set_target_properties(blosc_shared PROPERTIES OUTPUT_NAME blosc)
set_target_properties(blosc_shared PROPERTIES
VERSION ${version_string}
SOVERSION 1 # Change this when an ABI change happens
)
set_property(
TARGET blosc_shared
APPEND PROPERTY COMPILE_DEFINITIONS BLOSC_SHARED_LIBRARY)
endif()
# Based on the target architecture and hardware features supported
# by the C compiler, set hardware architecture optimization flags
# for specific shuffle implementations.
if(COMPILER_SUPPORT_SSE2)
if (MSVC)
# MSVC targets SSE2 by default on 64-bit configurations, but not 32-bit configurations.
if (${CMAKE_SIZEOF_VOID_P} EQUAL 4)
set_source_files_properties(shuffle-sse2.c bitshuffle-sse2.c PROPERTIES COMPILE_FLAGS "/arch:SSE2")
endif (${CMAKE_SIZEOF_VOID_P} EQUAL 4)
else (MSVC)
set_source_files_properties(shuffle-sse2.c bitshuffle-sse2.c PROPERTIES COMPILE_FLAGS -msse2)
endif (MSVC)
# Define a symbol for the shuffle-dispatch implementation
# so it knows SSE2 is supported even though that file is
# compiled without SSE2 support (for portability).
set_property(
SOURCE shuffle.c
APPEND PROPERTY COMPILE_DEFINITIONS SHUFFLE_SSE2_ENABLED)
endif(COMPILER_SUPPORT_SSE2)
if(COMPILER_SUPPORT_AVX2)
if (MSVC)
set_source_files_properties(shuffle-avx2.c bitshuffle-avx2.c
PROPERTIES COMPILE_FLAGS "/arch:AVX2")
else (MSVC)
set_source_files_properties(shuffle-avx2.c bitshuffle-avx2.c
PROPERTIES COMPILE_FLAGS -mavx2)
endif (MSVC)
# Define a symbol for the shuffle-dispatch implementation
# so it knows AVX2 is supported even though that file is
# compiled without AVX2 support (for portability).
set_property(
SOURCE shuffle.c
APPEND PROPERTY COMPILE_DEFINITIONS SHUFFLE_AVX2_ENABLED)
endif(COMPILER_SUPPORT_AVX2)
# When the option has been selected to compile the test suite,
# compile an additional version of blosc_shared which exports
# some normally-hidden symbols (to facilitate unit testing).
if (BUILD_TESTS)
add_library(blosc_shared_testing SHARED ${SOURCES})
set_target_properties(blosc_shared_testing PROPERTIES OUTPUT_NAME blosc_testing)
set_property(
TARGET blosc_shared_testing
APPEND PROPERTY COMPILE_DEFINITIONS BLOSC_SHARED_LIBRARY)
set_property(
TARGET blosc_shared_testing
APPEND PROPERTY COMPILE_DEFINITIONS BLOSC_TESTING)
# TEMP : CMake doesn't automatically add -lpthread here like it does
# for the blosc_shared target. Force it for now.
if(UNIX)
set_property(
TARGET blosc_shared_testing
APPEND PROPERTY LINK_FLAGS "-lpthread")
endif()
endif()
if (BUILD_SHARED)
target_link_libraries(blosc_shared ${LIBS})
target_include_directories(blosc_shared PUBLIC ${BLOSC_INCLUDE_DIRS})
endif()
if (BUILD_TESTS)
target_link_libraries(blosc_shared_testing ${LIBS})
target_include_directories(blosc_shared_testing PUBLIC ${BLOSC_INCLUDE_DIRS})
endif()
if(BUILD_STATIC)
add_library(blosc_static STATIC ${SOURCES})
set_target_properties(blosc_static PROPERTIES OUTPUT_NAME blosc)
if (MSVC)
set_target_properties(blosc_static PROPERTIES PREFIX lib)
endif()
target_link_libraries(blosc_static ${LIBS})
target_include_directories(blosc_static PUBLIC ${BLOSC_INCLUDE_DIRS})
endif(BUILD_STATIC)
# install
if(BLOSC_INSTALL)
install(FILES blosc.h blosc-export.h DESTINATION include COMPONENT DEV)
if(BUILD_SHARED)
install(TARGETS blosc_shared LIBRARY DESTINATION ${lib_dir} ARCHIVE DESTINATION ${lib_dir} RUNTIME DESTINATION bin COMPONENT LIB)
endif(BUILD_SHARED)
if(BUILD_STATIC)
install(TARGETS blosc_static LIBRARY DESTINATION ${lib_dir} ARCHIVE DESTINATION ${lib_dir} RUNTIME DESTINATION bin COMPONENT DEV)
endif(BUILD_STATIC)
endif(BLOSC_INSTALL)