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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/double-max-1.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// rule: skip on cpu=TGLLP
export void f_f(uniform float RET[], uniform float aFOO[]) {
double a = aFOO[programIndex];
double b = -2. * a;
RET[programIndex] = max(a,b);
}
export void result(uniform float RET[]) {
RET[programIndex] = 1 * (1 + programIndex);
}