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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/pmuls-vi16.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
varying int16 a_max = 0x7FFF, a_min = -0x8000; // max and min signed int16
if (programIndex % 3 == 0) {
RET[programIndex] = saturating_mul(a_max, (varying int16) b);
}
else if (programIndex % 3 == 1) {
RET[programIndex] = saturating_mul(a_min, (varying int16) b);
}
else {
RET[programIndex] = saturating_mul((varying int16) b,
(varying int16) b);
}
}
export void result(uniform float RET[]) {
if (programIndex % 3 == 0) {
RET[programIndex] = (varying int16) 0x7FFF; // max signed int16
}
else if (programIndex % 3 == 1) {
RET[programIndex] = (varying int16) -0x8000; // min signed int16
}
else {
RET[programIndex] = (varying int16) 25;
}
}