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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/test-127.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
#pragma ignore warning(perf)
float a = aFOO[programIndex&3];
RET[programIndex] = reduce_add(a) * 4 / programCount;
}
export void result(uniform float RET[]) {
RET[programIndex] = (programCount == 1) ? 4 : 10;
}