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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.19.0/tests/scatter-int16-1.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int16 x[programCount];
x[programIndex] = -1;
int a = aFOO[programIndex]-1;
if (programIndex < 3) {
#pragma ignore warning(perf)
x[a] = programIndex;
}
RET[programIndex] = x[programIndex];
}
task void result(uniform float RET[]) {
RET[programIndex] = -1;
RET[0] = 0;
RET[1] = 1;
RET[2] = 2;
}