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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/reduce-equal-13.ispc
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
#pragma ignore warning(perf)
int a = aFOO[programIndex&1];
RET[programIndex] = 1;
uniform bool re = false;
uniform int val = 16;
if (programIndex & 1) {
re = reduce_equal(a, &val);
}
RET[programIndex] = ((int)re << 8) + val;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programCount == 1) ? 16 : 258;
}