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UnrealEngine/Engine/Source/ThirdParty/MaterialX/MaterialX-1.39.3/source/MaterialXGenMdl/Nodes/ImageNodeMdl.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#ifndef MATERIALX_IMAGENODEMDL_H
#define MATERIALX_IMAGENODEMDL_H
#include <MaterialXGenMdl/Export.h>
#include "SourceCodeNodeMdl.h"
MATERIALX_NAMESPACE_BEGIN
/// Image node implementation for MDL
class MX_GENMDL_API ImageNodeMdl : public SourceCodeNodeMdl
{
using BASE = SourceCodeNodeMdl;
public:
static const string FLIP_V; ///< name of the additional parameter "flip_v"
static ShaderNodeImplPtr create();
void addInputs(ShaderNode& node, GenContext& context) const override;
bool isEditable(const ShaderInput& input) const override;
void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
};
MATERIALX_NAMESPACE_END
#endif